OPEN POSITIONS

We currently have no open positions

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What we offer

Gameplay Animator

Full-time position
on-site in Copenhagen

As our Gameplay Animator, you will create impactful character animations, creature animations, and animations for other in-game objects. You will work very closely with game designers and programmers to scope out the animation needs of our projects. You will be responsible for preparing materials for motion capture, you will participate in directing the mocap sessions, you will assist external service providers with final clean-up, and you will implement the cleaned-up animations into the game.

When needed, you should be willing to jump into a mocap suit yourself to address unexpected or minor character animation needs that arise during production. Finally, you will create keyframe animation assets when motion capture is unsuitable, and you will use the in-engine Sequencer tool to setup in-game cutscenes. 

Responsibilities

Desired qualifications

Starting date: As soon as possible.
Application deadline: January 20th, 2023.

Please send your CV or a link to your portfolio with a short cover letter. Applications must be in English. We look forward to hearing from you!

Technical Animator

Full-time position
remote or on-site in Copenhagen

As our Technical Animator you will collaborate with our designers and programmers to determine which assets, tools, and systems are needed to ensure a consistent high quality of animation throughout the game. You will be responsible for directing motion capture recordings at a third-party mocap studio, for managing mocap cleanup by contractors, and you will make final tweaks and fixes to the resulting animations to prepare them for implementation. Finally, you will own the animation setup in the Unreal Engine and seek new ways to improve the way animations are implemented. 

Responsibilities

Desired qualifications

Starting date: As soon as possible.
Application deadline: January 20th, 2023.

If you are applying to work remotely, please note that we only accept remote workers with maximum 3 hours of time difference of CET/CEST.

Please send your CV or a link to your portfolio with a short cover letter. Applications must be in English. We look forward to hearing from you!

Audio Designer

Full-time position
on-site in Copenhagen

As our Audio Designer, you will define the vision of the sound design in our games. You will work closely with the game designers and writers to support the overall tone of the game, emphasise the emotional beats of the story, and bring to life the overall atmosphere of our worlds. You will be responsible for building and maintaining a library of sounds, and to use Unreal Blueprint to setup and implement those sounds with reasonable support from the programming team. You may further be tasked with composing the sounds for trailers and other materials external to the game itself.

Responsibilities

Desired qualifications

Starting date: As soon as possible.
Application deadline: January 20th, 2023.

Please send your CV or a link to your portfolio with a short cover letter. Applications must be in English. We look forward to hearing from you!

Senior Environment Artist

Full-time position
on-site in Copenhagen

As our Senior Environment Artist, you will help shape the world of our next game in close collaboration with our level designers. You will be responsible for blocking out locations / grey-boxing over to final art asset production for certain parts of the game under the supervision of the Art Director. We focus to a great extent on supporting each other professionally and sharing knowledge, so we can all continuously improve and learn.

Responsibilities

Desired qualifications

Starting date: As soon as possible.
Application deadline: June 9th, 2023.

Please send your CV or a link to your portfolio with a short cover letter. Applications must be in English. We look forward to hearing from you!

3D Artist

Full-time position
remote or on-site in Copenhagen

As our 3D artist, you will help shape the world of our next game in close collaboration with our level designers. You will design and create your own assets with supervision from the art director, and depending on your skills and interests, you may be asked to support our 3D character artist. Though this position is mainly intended for generalists, we are also interested in hearing from more specialised 3D artists, so don’t hesitate to apply if you’re interested!

Responsibilities

Desired qualifications

Starting date: Earliest November if on-site.
Application deadline: October 21st, 2022.

Please send your CV or a link to your portfolio with a short cover letter. Applications must be in English. We look forward to hearing from you!